

Poison is a disadvantageous effect that is applied whenever the player consumes raw or spoiled food. Dehydration can only be prevented by drinking water or eating food that gives hydration. While under its effect, the player slowly loses health and eventually dies. The "Dehydration" effect as seen in-game.ĭehydration is a disadvantageous effect that is applied whenever the player's thirst bar drops below 25. Starvation can only be prevented by eating. Starvation is a disadvantageous effect that is applied whenever the player's hunger bar drops below 40. The amount of comfort is determined by the Comfort providing item and the amount of players nearby. While under its effect, the player regenerates health (more quickly), Hunger is depleted significantly slower and Radiation Poisoning has less effect. (However not Furnaces!)Ĭomfort is a beneficial effect that is applied whenever the player is close to comfortable items. nearby heat sources like a Camp Fire or a Barbeque.The latter can be caused by various things, most commonly: After that point, the player starts taking damage over time, scaling with the player's increasing body temperature and eventually leading to death. Too Hot is a disadvantageous effect that is applied as soon as a player's body temperature rises above 40☌.

When the body temperature drops below -4☌, an icy effect will develop around the edges of the screen.
Rust video game down with a sickness upgrade#
Within its reach, the privileged player is allowed to build and upgrade blocks and place deployables just as outside the effect area. The "Building Privilege" effect as seen in-game.īuilding Privilege is a beneficial effect that is granted by being authorized to a nearby Tool Cupboard. It can be caused by various things, most commonly attacks from animals, gunshot wounds, sharp weapons, traps and sometimes after taking fall damage. Bleeding is a disadvantageous effect that makes the player lose health over a certain amount of time and eventually leading to death.
